
This is fourteenth of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!
Written By: Bigg
Here’s an important disclosure right off the top: I am not reviewing Ghost Hug Games’ adult cyberpunk visual novel Hardcoded from anything resembling a place of objectivity. I backed Ghost Hug Games’ Patreon for several years prior to the game’s release, and I was also a (mostly-lurking) member of their official Discord server. Moreover, Kenzie (one of Hardcoded’s two primary developers) is both a professional colleague and personal friend of mine; we regularly chat and share details with one another about our lives and projects. I like Kenzie and want her projects to be well-regarded and succeed financially. Had the person who purchased the fundraising perk entitling them to an adult game review of their choosing not explicitly named Hardcoded as their choice, I wouldn’t be reviewing it due to these acknowledged biases. However: they did, which is all the excuse I need! Consider yourself informed!
That being said, Hardcoded is hardly some hidden gem; it’s arguably one of the most successful and influential adult games of the past decade – indeed, I frequently cite Hardcoded as one of the strongest influences on my own games. Over its seven years of development, Hardcoded broke through the wall of silence typically leveled at adult games, receiving favorable coverage from a number of mainstream outlets including Kotaku, Fanbyte, Rock Paper Shotgun, and Wired. The Ghost Hug Games Patreon is currently bringing in over $7,800 USD/month at the time of writing, which according to Patreon-stats-tracking site Graphtreon puts it at #28 of all adult games on the platform and #328 of all Patreon creators the world over (this is not a new development – the page has NEVER dropped from the top 30 adult game pages on Patreon since first breaking through in January of 2019. Also, these numbers have presently at $7,463/month, #29 of all adult games, and #374 of campaigns worldwide). Hardcoded’s Steam page boasts an 89% favorable rating with nearly 200 ratings (229 as of this publishing) – not exactly Deltarune-level payment-processor-bricking numbers, but a solid showing. In other words, Hardcoded’s place in history is assured. Whatever small boost in acclaim and sales it receives from being reviewed favorably in this anthology will likely not even register.
One benefit of reviewing a game that’s already been so very talked-about is that I feel empowered to skim past the things that get brought up in every piece of coverage, to avoid retreading EXTREMELY flattened turf. For example, it’s a great relief that there exists so much coverage of Hardcoded pointing out that it presents an attractive, exciting, honest view of trans sexuality that never feels like it’s crossing the line into fetishism – this is absolutely true, but at this point it’s something that anyone who knows anything about the game knows already, and frankly it’s nice that as a cisgender man I don’t have to attempt to issue a ruling on a narrative’s trans authenticity.
The other benefit of the relatively-extensive extant coverage of Hardcoded is that it helps me figure out how a late-arriving review such as mine might be useful. What I’ve noticed in reading writing produced about Hardcoded is that while it tends to be spoken of in glowing terms that laud the quality of the writing and erotica (both admittedly excellent), it tends to be spoken of less as a game and more as a kind of amorphous positive experience. This is something of a recurring trope in writing about any media that concerns marginalized groups; so much time is spent interrogating whether or not said media does right by said marginalized group that very little is left over to discuss how said media actually functions as a piece of media. Reading about Hardcoded, one would likely get a strong impression that it is a good, original cyberpunk story that happens to contain some also-quite-good trans erotica, but then be left with very little in the way of an idea of how said story and erotica are conveyed, what the loop of gameplay feels like, or indeed, any of the non-narrative features of the game whatsoever. So, that gives me a good direction, to whit: how does Hardcoded feel to play, as a porn game?
Continue reading “They Should Make ‘Em All Like This: The Hardcoded Review” →