This is tenth of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: A. J. Malachite

In July 2025, itch.io mass delisted hundreds of adult games and other erotic media with no warning due to pressure from payment processor Stripe. There has been widespread outrage and concern over this censorship, with many organizing community action and support for the creators affected. Most of the anti-censorship backlash has focused, deservedly so, on how proponents of censorship define queer content as inherently pornographic – making a ban on “adult content” the first stop on a slippery slope to banning visible queer existence in media. A closer look at the policies of platforms like itch.io and Patreon reveals one of the key mechanisms in the slippery slope designed to harm and isolate queer people: vagueness that allows for open interpretation.

The itch.io content crackdown was just another action in a long line of governments, corporations, and platforms enforcing increasingly severe sexual repression. Only a few weeks prior, Steam had implemented their own crackdown, also in response to pressure from payment processors. In January 2022, the platform Game Jolt banned porn games in preparation for the launch of its mobile app. And in the past few years, over a third of U.S. states have introduced privacy-violating ID verification laws and other restrictions for online adult content, resulting in sites like PornHub blocking access to users in those states and a surge in the popularity of VPNs.

Continue reading “Getting Off The Slippery Slope”

This is ninth of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Eternal_Savvy

I’ve had a high libido for as long as I’ve been interested in sex, and it’s been a rough journey. Sex isn’t something people discuss in polite company, and as a teenager I often felt completely crazy because every time that I thought I had found someone who I could talk to about sex, I was met with a rejection, and always “that look.” A look that immediately made me feel a little more alone. I only ended up finding success in expressing my interests when I started to play the role of the sex-obsessed macho-man—a persona that was a poor fit for me and thankfully soon discarded. I didn’t want to just march around bragging about sexual exploits and measuring dicks. Talking about sex always somehow became a competition; proving how “manly” and “macho” you were with how many women you’d had sex with, and talking about who you had set your sights on to conquer. I never felt satisfied with the way that people expected me to treat sex because I wanted to talk more deeply about how it affected me. In the absence of conversation, I instead found that satisfaction in playing porn games. Eventually I came to realise they were capable of something that no other medium is: the ability to let us explore the deepest parts of ourselves safely, without the risk of harming others. Porn and sex have since become a passion within me that now affects almost every part of my life. I’m an artist, and a streamer, and I draw porn, and I talk pretty openly about sex and kinks on my streams. I do this because I know what it’s like to feel alone, and I want to be that voice I was so desperately looking for when I was younger. But I never really overcame that shame about my interest in porn and sex until recently.

I make a point of browsing what new adult games are available on Itch.io and Steam. I do this to find the porn with a little extra something: the sparks of conversations about game quality, potential, storytelling, or even just informed directions about what’s out there. The porn game scene is not exactly the most inspiring sight to behold at the moment. Many people don’t respect porn, and some developers will make glorified galleries locked behind shitty puzzles just to get your money. Now I’m not going to sit here and say that I don’t like capital “P” Porn, even as a means to an end I enjoy some good filthy fucking without much reason behind it. But the reason I do this is because I am looking for those people that see what I see in porn games; a medium that explores a part of being human that is not seen anywhere else, doing so by placing you in simulated situations where you can ask questions about yourself. I found that in a game I discovered in early 2025 called “Hazelnut Latte“.

Continue reading “Sanctuary In Vulnerabilty: Hazelnut Latte & Creeping Censorship”

This is eighth of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Bigg

WARNING: This review contains discussions of eroticized sexual violence, bestiality, and sexualized characters with childlike appearances. Please read at your own discretion.

What if there was an all-babes Suikoden where everyone kept falling ass-over-teakettle into extremely sexual tentacles? The answer to this question is provided by Tsukinomizu Project in the form of their 2023 RPG, Eclipse Knight Saga ~Captive Princess Knight Mary~. This reveals to us the dangers of asking hypothetical questions willy-nilly. In all honesty, Eclipse Knight Saga is not, for the most part, a bad game. In the roughly 20 hours I played, which I’m told only brings me about a third of the way through this game’s total average playtime, I encountered some things I was modestly impressed by and more than a few things I disliked, but most of the time what I encountered was slumped-over, jaw-resting-against-my-fist, capital-B Boredom.

Everything about Eclipse Knight Saga is perfectly competent and serviceable. Its combat functions, and even possesses an identifiable difficulty curve that does demands a certain level of attention and mastery (though only up to a point – more on this later). There exists a mostly-cogent narrative (I say “mostly” because the English translation often leaves something to be desired) and the cast does include a very large number of characters (this is frequently not as much of an asset as the game seems to think it is – more on this later). If you’re in the market for a certain strain of tentacle porn, this game does contain a generous helping thereof. On the other hand, if you find tentacle porn crass and weightless as I do, that huge helping quickly starts to look less like a treat and more like a chore. Yes, you guessed it: more on this later.

All the pieces are there, everything works, and even I’m not so curmudgeonly as to deny the game its flowers for the little flourishes it adds, such as its charming combat sprites and upgradeable home base. By the standards of pornographic video games, this places it in rarefied company. And yet, as you might have gleaned from my many caveats, I would struggle to recommend it to any save a very specific few.

Continue reading “An Unenthusiastic Eclipse Knight Saga Review”

This is seventh of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Darling Demon Eclipse

In my experience playing erotic play-by-post chatroom tabletop roleplaying games, a particular text was passed around a lot, but never really used – the Book of Erotic Fantasy for Dungeons & Dragons 3.5e was an artifact of fascination, occasionally a focus for the masturbation of TTRPG-playing perverts, but never really something we wound up playing. In a number of these play-by-post games, we’d grab bits and pieces and apply them to Dungeons & Dragons 5e, but we never fully used the Book of Erotic Fantasy. We all had the sense that it was too intricate and intrusive in its portrayal of sex and sexuality, that its many stat rolls and pregnancy tables were ultimately going to get in the way of the fantasy-fucking stories we were telling.

We were right that Erotic Fantasy was overelaborate, but for me this concession meant, from about 2017 to 2021, resigning myself to the idea that there are no erotic adventure TTRPGs to be played – I had heard of Let These Mermaids Touch Your Dick Maybe by Riverhouse Games and other great, erotic games that could be played as oneshots, but I wanted more and longer-lasting erotic games. After studying a lot of Powered by the Apocalypse games, I started working on my erotic communist fantasy heartbreaker Sapphicworld (which is still in development as of writing). The process of developing that game ultimately inflicted me with the curse that this essay is about.

Continue reading “I Only Want To Fuck The Dice”

1

This is sixth of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Kastel

I believe Amelie Doree has written some of the finest criticisms on adult visual novels. In accessible English, she integrates her queer experiences and scholarly research to discuss why erotic fiction is an authentic vehicle for artistic expression. You can see it for yourself on her YouTube channel – my personal favorite is her video on Suisenka.

But before she became a pioneering figure of our times, she was an ordinary trans woman who followed my ramblings on visual novels. While reading older visual novels and thinking about the historical conditions of their narratives, I joked on Twitter that I wouldn’t mind helping a video essayist discuss visual novels. Expecting nothing, I was surprised to see her reply on the next day, asking if I could help provide background information and translations on a then recently translated game, Dōkyūsei: Bangin’ Summer, a remake of a historically influential visual novel from the 90s. The ensuing video helped establish a long-lasting collaboration that persists to this day.

As a fellow critic, I am always curious about the way others formulate their thoughts and put them into words, especially under restrictive settings. Her answers below are a window to a mind who cares deeply about the meaning and place of adult visual novels. I hope you find them as insightful as I have.

Continue reading “An Interview With Amelie Doree”

This is fifth of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Hunter M

Content warning: The games discussed in this article feature frequent non-consensual themes, such as harassment, threats, violence, and rape.

In the game Slash Cucumber XXX!! (second installment of the Lizzy series), there’s a moment early on where the player is flagged to see a Bad End scene. A girl is tied up, being raped by two boys. A fairly standard sight in this sort of game! You’re on a colorful, cartoony adventure, and the cutesy aesthetics set you up for the gutpunch of seeing some intense sexual violence. How horrifying! But there’s an unusual wrinkle here: The boys are flirting with each other while they do it. They’re making each other giggle, and teasing each other for the funny faces they make while having sex. This Bad End moment is surprising, and humiliating, but it’s not framed as a horror scene. It’s a silly gangrape.

That’s the weird difference the Lizzy games have, compared to other porn games with dark themes but cute aesthetics (your Degrees Of Lewdity, your LonaRPG). Other games use a facade of cuteness, to then let it slip and expose the darkness underneath. In the Lizzy series, the cuteness and the joy and the darkness insistently coexist.

Roksim (FurAffinity, Inkbunny, Tumblr, Itchio, Bluesky, Twitter , Newgrounds) is an artist and game developer I’m a pretty big fan of (I even contributed to the latest Community Art Collab!), and his Lizzy series is some games I’ve been trying to put over with everyone I know for years now. As soon as I saw the Fourdult Fournalysis Fournthology was announced, I knew it was the perfect opportunity to tell even more people about them.

But, showcasing an entire series of games in one short essay? I can’t just do that on my own! So, I figured… why not ask Roksim for help?

Continue reading “You Can’t Just Do That: Talking About Subject-Tone Dissonance With Roksim”

This is fourth of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: MxMorganic

For years, I grappled with the fascinating paradox inherent to NTR games: games are inherently defined by the player’s agency over what happens, and NTR is inherently defined by denying a cuck agency over what happens. Therefore, anyone intending to make meaningful progress through an NTR game where they play as a cuck must exercise their agency so they, through the protagonist, can lose their own agency. How the hell do we reconcile that?

Last year, reading Leo G.’s article in the previous Adult Analysis Anthology, I got the answer I was looking for: “a cuck chooses, a bull obeys.” Those six words and the breakdown that follow finally helped me make sense of my question, and if you haven’t read their article, you absolutely should.

But later in that same paragraph, Leo G. writes, “the player-as-cuck gets to choose if the NTRing happens. There’s almost always an alternate way forward where the relationship is saved.” True as that is, immediately I thought of my favorite NTR game, a game I adore precisely because of how thoroughly it rejects that idea: UROOM’s Dark Hero Party.

Continue reading “You Choose, You Lose: The Illusion Of Agency In Dark Hero Party”

This is third of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Braden Liatris

Let’s start with a question: why do we play porn games?

By syntactic necessity, it can’t be because of the game part, so it must be because of the porn part. What is it about pornography that we find so compelling? That answer may seem obvious, but it still merits consideration. Erotica and pornography don’t just seek to inform or entertain, they aim to get a rise out of their audience. They stir our blood. They excite our humors. They make us wet. Therefore, we play porn games because we want to be aroused.

So what exactly do choices have to do with any of that?

Continue reading “Do Porn Games Need Choices?”

This is second of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Stanley Baxton

If you’re reading this, there’s a high chance you’ve played an adult game. There’s also a high chance you’ve played an adult game where losing might be, in many ways, desirable. Consider BDSM games where losing makes your master angry and subsequently punishes you, fantasy games with bondage monsters that tie you up when you fail a quicktime event, and PvE games where arousal is a status effect building to a disabling orgasm. It’s such a common thread in adult games that it almost feels disingenuous to hone in on one to do a specific case study.

Here’s a question I’d like to raise: How many times have you seen this done in a triple-A game? Not the porn aspect necessarily, but the fact that these are games where losing, opposed to winning, is designed explicitly as a state the player might want to achieve. Adult game designers aren’t stupid; they are fully aware that people are losing their games on purpose to reach them. Why are they designing for failure? Instead of dismissing this, I’d like to ask the opposite question. Why aren’t triple-A games designing for failure?

Continue reading “What If The Player WANTS To Lose?”

This is first of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Kangoo

Overthinking solutions to mundane problems is one of my greatest joys in life. I love puzzles; I love untangling knots, metaphorical or otherwise; I have, on occasion, been accused of having a “Works Cited fetish”. It will come as no surprise then that, upon Morgan K’s essay on Game Overs for the first time, my brain immediately latched on to a single sentence:

“The experience of a lot of the [ryona] games I encountered didn’t really seem to work in practice. As games, they often left a lot to be desired.” (Emphasis mine)

This line felt like scratching the surface of a very interesting question, albeit one a little tangential to the main subject matter of her essay, that being: how do you make a ryona game (and I’m using that term in a very broad sense to include any adult game where defeat results in erotica) that works as a game? As in: how do you create an adult game that the player will want to fail and not have it feel like scrolling through porn gifs while having to press twice as many buttons as usual? How do you make a game that you can win, but don’t want to?

Continue reading “Either Way, What Bliss: The Problem Of Balancing A Game For Players Who Want To Fail”