This is second of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Stanley Baxton

If you’re reading this, there’s a high chance you’ve played an adult game. There’s also a high chance you’ve played an adult game where losing might be, in many ways, desirable. Consider BDSM games where losing makes your master angry and subsequently punishes you, fantasy games with bondage monsters that tie you up when you fail a quicktime event, and PvE games where arousal is a status effect building to a disabling orgasm. It’s such a common thread in adult games that it almost feels disingenuous to hone in on one to do a specific case study.

Here’s a question I’d like to raise: How many times have you seen this done in a triple-A game? Not the porn aspect necessarily, but the fact that these are games where losing, opposed to winning, is designed explicitly as a state the player might want to achieve. Adult game designers aren’t stupid; they are fully aware that people are losing their games on purpose to reach them. Why are they designing for failure? Instead of dismissing this, I’d like to ask the opposite question. Why aren’t triple-A games designing for failure?

Continue reading “What If The Player WANTS To Lose?”

Hello there to the regular readers of this blog! This is just a quick update to let you know that TWO big BP Games projects have launched this Monday, should you want to check either or both of them out.

First, Monstrous Liberation, our early-access monsterfucking isekai visual novel, received a huge content update. This one has ghost wizards, a mermaid chimera, and a very personable mimic. There’s also some interesting story stuff that happens at the end don’t worry about it

Second, the fourth issue of the Adult Analysis Anthology just released to the public! I’ve even already published the first free essay to this very blog!

Thank you for your continuing support! I hope you enjoy!

This is first of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Kangoo

Overthinking solutions to mundane problems is one of my greatest joys in life. I love puzzles; I love untangling knots, metaphorical or otherwise; I have, on occasion, been accused of having a “Works Cited fetish”. It will come as no surprise then that, upon Morgan K’s essay on Game Overs for the first time, my brain immediately latched on to a single sentence:

“The experience of a lot of the [ryona] games I encountered didn’t really seem to work in practice. As games, they often left a lot to be desired.” (Emphasis mine)

This line felt like scratching the surface of a very interesting question, albeit one a little tangential to the main subject matter of her essay, that being: how do you make a ryona game (and I’m using that term in a very broad sense to include any adult game where defeat results in erotica) that works as a game? As in: how do you create an adult game that the player will want to fail and not have it feel like scrolling through porn gifs while having to press twice as many buttons as usual? How do you make a game that you can win, but don’t want to?

Continue reading “Either Way, What Bliss: The Problem Of Balancing A Game For Players Who Want To Fail”

Boy, don’t you just hate it when you make a big confident declaration of when a thing is supposed to happen and then it doesn’t? This is my way of saying that the person most irritated by the delay in the MonLib update launch is undoubtedly myself, because I really want to see everyone’s reactions to what we did this time! Aaa! Anyways, let’s get into the update.

Continue reading “May 2026: Locked & Loaded For Real This Time”

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