
Fair warning up top: this portion of the retrospective will likely contain very few surprises if you’ve got an experience or familiarity with game development. It turns out that making video games is still making video games even when there’s porn in them! Nevertheless, I’m going to do my best to show you how a game like Opportunity might come together from start to finish (I’ll note that I’m also using a very similar flow for the updates on Monstrous Liberation, although obviously those aren’t EXACTLY analogous due to their differing story structure). I promise to also try my best to make it entertaining, though I’ll say up top what anyone who’s ever made a game knows: making games, even porn games, is pretty hard and boring almost all of the time. However, to paraphrase Defunctland‘s Kevin Perjurer: the only thing I hate worse than making a game is NOT making a game.
Continue reading “Opportunity Retrospective Part 7: The Development Process”



