PICTURED: A snippet of Ren’Py script from the first chapter of Opportunity.

Fair warning up top: this portion of the retrospective will likely contain very few surprises if you’ve got an experience or familiarity with game development. It turns out that making video games is still making video games even when there’s porn in them! Nevertheless, I’m going to do my best to show you how a game like Opportunity might come together from start to finish (I’ll note that I’m also using a very similar flow for the updates on Monstrous Liberation, although obviously those aren’t EXACTLY analogous due to their differing story structure). I promise to also try my best to make it entertaining, though I’ll say up top what anyone who’s ever made a game knows: making games, even porn games, is pretty hard and boring almost all of the time. However, to paraphrase Defunctland‘s Kevin Perjurer: the only thing I hate worse than making a game is NOT making a game.

Continue reading “Opportunity Retrospective Part 7: The Development Process”

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PICTURED: A very important button.

Just a quick update, as promised in the last proper update. If you take a trip to the Monstrous Liberation Steam page, you’ll see that we’ve launched the demo for our very-nearly-released-in-early-access monsterfucking isekai sandbox VN! The demo takes you through the full prologue, introducing you to Sasha (our new leading lady), Civitas Imperito (and all its perils), and our first offering of fuckable monster-people! All told, it’s about 30-60 minutes of content, all yours free of charge! So, why not head straight to the Monstrous Liberation Steam page and give it a try? And check out all the other great demos in the ongoing Steam NEXTfest while you’re at it!

That’s all from me! See you on March 17th for both the next proper update and the Monstrous Liberation early-access launch!

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PICTURED: Finished sprite of Regla Shatterskull, a new character set to appear in Monstrous Liberation’s first update.

Happy February, everyone! It’s been a cold, miserable month here in Vancouver – sometimes, the nicest thing one can say about February is that at least it isn’t January. Let’s get to the update. (This update is crossposted from the monthly BP Games newsletter.)

Continue reading “February 2025 Update: Exciting Stuff Coming”

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Pitch submissions for the third issue of the Adult Analysis Anthology have been closed as of Saturday, February 15th! Thank you to everyone who pitched! I’ll be getting in contact with writers whose pitches are selected over the next week, and we’ll announce next steps for the 3rd issue once the table of contents has been finalized! Original post follows below:

Now that all of the web versions of both previous essays have been republished on this blog, the time has finally come for the big announcement: the Adult Analysis Anthology is planning its third issue! This means that pitches are now being accepted for essays to be included in said third issue. If you would like to jump right to pitching, you can do so via this form. If you would like to learn more about the anthology and the pitch process, read on!

Continue reading “Adult Analysis Anthology Issue 3 Submissions Now Open!”

PICTURED: Jacqueline, Sasha, and Olive cuddling in a hotel bed after an impromptu hotel-room three-way.

Sasha

Sasha might not have been originally envisioned as the character who would go on to become the protagonist of BP Games’s next title, but it’s not hard to see how we got there. Sasha exudes Main Character Energy, bursting into Opportunity with probably the most going on of any of the secondary characters. She’s a cosplayer! She’s also a popular streamer and internet personality! She’s got a bunch of weird messy roommates! She’s got pronouns AND blue hair! She does a little >:3 smile! How could Pacha and I NOT want to spend more time getting to know her?

Functionally, Sasha came about as a character when I realized that since the anime convention Jackie and Olive were attending in chapter 5 was all about Jackie reconnecting with one of her youthful passions, it made sense for that reconnection to be personified by a younger woman who might remind Jackie of herself. It also gave me someone to put into cosplay of an off-brand Nanami from Revolutionary Girl Utena, which was important because Nanami is my favorite character from that anime by a wide margin. Finally, it gave us a fresh face to add to sex scenes in chapter 5, which felt appropriate given that chapter 4 hadn’t seen any new additions to the cast. Although the cast was PROBABLY large enough that we could have managed without her, Sasha wound up bringing out new facets of Jackie, Olive, and Rose during their respective scenes together, so I consider her to be a very successful late addition indeed.

Continue reading “Opportunity Retrospective Part 6: The Rest Of The Cast”

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