This is third of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: MorganH

I started playing pornographic games shortly before I realized I was some kind of asexual, in that chaotic summer of 2020. There was an unmitigated global pandemic, the United States was rioting, I recently moved across the entire continent, from Connecticut to Los Angeles for grad school in the hopes that classes would be in-person by the fall (a laughable idea, in hindsight). And to occupy myself in my empty rented room during those empty weeks, I partitioned my time between two primary activities: playing porn games and moping.

I’ve always enjoyed erotica and pornography — I have a distinct memory of stumbling across those early chapters Alexis Flowers’ fantasy-porn masterpiece I Roved Out in Search of Truth and Love in 2015 and being stunned that smut could also be so skillful. Since then, I’d developed a taste for what I liked and what I didn’t, and discovery of those adult games opened up a new dimension, an entire medium to explore. My first forays, like so many others who discover adult games for themselves, were with some of the most recognizable, the games that had substantial online audiences that would recommend them, or the ones that appeared at the top of the itch.io store in the “Adult” or “Erotic” categories: Third Crisis, Treasure of Nadia, Harem Hotel, and Summertime Saga and its ilk, the endless procession of games seemingly built around a core memory of finding a VHS copy of Taboo II, in which the performance of Kay Parker is a load-bearing structure of pornographic videogames. But the taboo whose violation first enthralled me was itself the intrusion of porn games into my previously un-sexualized digital space.

Continue reading “Playing With Myself: Asexuality At Play In Course Of Temptation”

1

This is second of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Amenyx

Madeby Infinity Alpha and published by SGArts, NU:Carnival is a Josei BL visual novel,. The plot revolves around the protagonist, Eiden, a (respectful) horndog of a sex toy maker leading a very corporate life before gettng isekai-ed into the world of Klein. Here, he meets his ‘clan members’: people tasked with maintaining one of the 6 altars across Klein through ‘regulating essence’ (getting their freak on). As the story progresses, we explore each of the 12 clan members, their pasts and their presents, what drives them and Eiden’s own connection with the land of Klein in this kinky-yet-wholesome game.

Continue reading “Carnal Tactics: A Nu: Carnival Review”

3
PICTURED: Jacqueline going full Mom Mode on Aster and Luca.

On Endings

One of the more-frequent criticisms I see of Opportunity, and the one that I actually agree with the most, is that it doesn’t have a proper ending. For all the thought and care that went into the game, very little was spared for how I actually wanted to tie things off at the very end. My original vision for Opportunity had been to have it be a series comprised of very short “episodes” – I had about eight or nine sketched out in the initial concept document. This plan was changed after TinyHat got in touch about wanting to get the game on Steam, because that entailed combining the first three chapters into one so that the early-access version would have enough content to feel substantial. After that, we were just working as fast as we possibly could the whole time, with very little thought left over for long-term planning.

However, after two and a half years of working on the thing, it HAD to end. There simply wasn’t any more story to tell after chapter 5, not really. Such character arcs as there were had all completed, the whole cast was in a pretty good place, and introducing any new plot elements would have been akin to starting an entirely new story anyway. I could have just ended things right at the end of the big orgy in chapter 5, but I knew I needed to at least TRY to put a bow on everything.

Continue reading “Opportunity Retrospective Part 10: That’s All, Folks!”

1
1

This is first of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Zoquete

After the release of Deathblossom, my most recent NSFW game project, I paid close attention to the discussion surrounding the game’s presentation and themes. One exchange stood out to me in particular:

“Gameplay wise and game design wise the game is amazing. I felt it is a waste to make it into a hentai game because the hentai part is most di[s]appointing part”

“Honestly hard agree. The writing is easily the best part of this game, no contest, and the visual design i love just as much, but the porn is mediocre, and if it didn’t have porn it likely would be able to be mainstream, and get omega popular. So sad honestly, thinking how many people could’ve seen this game, and seen its story.”

“People are getting so prudish lately that I feel lonely in thinking that it’s fun to have some ero content in ‘normal’ games.”

They’re entitled to their opinion about the quality of my smut, but there’s something more interesting to unpack here. Why was it “a waste to make it into a hentai game”? Does adult content really prevent a game from being good or finding an audience? Is it merely a question of fitting erotica into an otherwise ‘normal’ game? These questions point to a broader underlying principle about the way we think of adult games that’s worth taking the time to dissect.

Continue reading “Yes, It Was Worth It: An Argument For Quality Porn Games”

3
PICTURED: Sasha finds herself on the wrong side of the law! Art by Pacha!

Right up at the top: you can now support BP Games on Patreon! More on that below!

Happy June, everyone! We’ve had a little bit of hot weather here so far, but otherwise summer is starting out a little bit cool. It’s also art market season here; I picked up some lovely pieces from the newly-minted Rain City Comic Con and Art Conbini! I love art! Let’s get into the update!

Continue reading “June 2025 Update: AAA3 Now Available!”

1