PICTURED: Splash art from Opportunity: A Sugar Baby Story showing main character Jacqueline coming upon her daughter Aster and Aster’s babysitter Shruthi engaged in a game involving cat ears and makeup.

The following is an essay that I wrote in June of 2023 on Cohost. It was intended to mainly function as a value-add for a plea I was making at the time for people to purchase and review Opportunity: A Sugar Baby Story on the various platforms on which it retailed, but it wound up being one of my favorite pieces of writing I’d done on that site. The piece focuses on two core pillars of Opportunity’s narrative that tend to receive disproportionate amounts of attention: its queerness (which tends to get downplayed) and its wholesomeness (which tends to get overemphasized). What I’d like to do here is first reproduce the essay in its entirety, and then in a brand-new section talk about what, if anything, has changed since I wrote it, while also expanding on some points I only briefly touched on.

To begin with, a quick refresher on what Opportunity is about:

With two young children, a full-time job, two student loans, and rent due every month, it’s no wonder that millennial single mother Jacqueline is struggling! She’s exhausted, she’s stressed, she’s overworked, and worse: she hasn’t gotten laid in over two years! But things begin to change after she reconnects with an old friend, who makes her a surprising offer…

Opportunity: A Sugar Baby Story is a warm, lighthearted erotic visual novel exploring what it means to rebuild and reinvent yourself against a backdrop of late-stage capitalism. What do you do when you realize you haven’t been really happy for a long time, and what does it mean to be REALLY happy, anyways?

Continue reading “Opportunity and the Bona Fides of Queerness & Coziness (Expanded)”

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PICTURED: A screenshot from Ghost Hug Games’ Hardcoded.

Welcome to Cohost Re-Runs! The following is a lightly-edited & expanded version of an essay that first appeared on my personal Cohost page in March of 2023. One thing that’s important to remember: I’m still correct about this.

The first thing we need to do is lay down some definitions. When talking about “porn games”, I’m talking about interactive media wherein the primary goal is provoking a strong sexual response in the player. A porn game is not merely a game that features sexually-provocative imagery – Bayonetta, for example, features a lot of T&A along with a lot of playful references to BDSM, but it’d take a pretty advanced case of puritanical brainrot to argue earnestly that it’s a porn game – it’s a high-energy 3rd-person combo-based brawler with an aesthetic that includes a lot of sexualized imagery. A more digestible way of making the distinction might be to say that porn games expect you to masturbate while playing them. It’s important that we’re on the same page with this definition of porn games, because if we aren’t then nothing I say from here on out is going to hold water.

Addendum from Future Bigg: Following conversations I had after the initial version of this essay was published, I’d like to add that the utility of the above definition, which separates “porn games” from “games with porn in them”, is that of establishing design goals. In a porn game as defined in the above paragraph, the desired outcome (and, in a sense, the ludic “win state”) is to inspire sexual arousal in the player, and as such all design decisions need to be evaluated on the basis of how well they facilitate that outcome. In a game that has porn in it, where the intended outcome might be some combination of narrative fulfillment, a sense of discovery, or mechanical mastery, design decisions can be evaluated on how well they support THOSE outcomes. In the abstract I think that there’s TREMENDOUS value in having mechanically-rich games that feature hardcore pornography as part of their aesthetic makeup, as the normalizing influence of a very fun, very popular game featuring pornography like it’s not a big deal cannot be overstated. In practice, however, I think we’ve honestly yet to see very many games with porn in them that could honestly be said to be as mechanically-satisfying as their non-pornographic analogues.

Continue reading “It’s Time To Accept There Isn’t A Better Porn Game Format Than The Visual Novel”

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