PICTURED: Logo for the third issue of the Adult Analysis Anthology, designed by Pillowkisser.

That’s right, fans of long-form high-quality writing about adult games and adult game culture! The time has finally come! I’m really excited to bring this issue to you, it’s a real doozy – we’ve got some fantastic new contributors, like game devs Zoquete and Lindsay Ishihiro, as well as some wonderful returning contributors like Leo G. and MorganH! We’ve got TWELVE essays planned, on a terrific array of subjects ranging from a Meet ‘N’ Fuck retrospective, a series of interview with Bondage Club players, a look at the tension between “serious, artistic” depictions of sexuality in games versus explicitly pornographic depictions thereof, and many more!

I’ve got the full text of the campaign below the cut, but if you’d like to jump straight there to contribute or share, here’s the link!

Continue reading “AAA3 Fundraiser LIVE!”

PICTURED: Monstrous Liberation chilling alongside some bullshit in the Steam store’s “Popular Upcoming” tab.

Happy March, everyone! Here in Vancouver we’re starting to see flowers starting to poke up through the ground and blossoms starting to bud on the trees – in between our torrential spring rains. Big big big update today! Let’s get to it.

Monstrous Liberation Has Released!

As of this moment, right now, this very second, Monstrous Liberation, the new isekai-flavored monsterfucking sandbox adult visual novel from BP Games, the studio that brought you Opportunity: A Sugar Baby Story, is available to purchase on Steam and Itch!!! This is a day that’s felt as though it’s been a VERY long time coming for us, so we hope you’ll enjoy what our hard work has produced!

I’d like to be as blunt as possible for a moment: it is very important for us that the Monstrous Liberation launch go as well as possible. We are not currently supported by any form of crowdfunding; all of the work we do is funded solely by selling the things we make. Our financial resources are currently VERY tight – Pacha is not getting paid enough, and I’m not getting paid at all. We still use royalty-free photos as our scene backgrounds, and the game’s soundscape is all royalty-free music and sound effects. Having more money would allow us to bring part-time collaborators like Julian on to do more art would allow us to produce updates more quickly, and finish the game more quickly. Having more money would allow us to hire contractors to replace the royalty-free photos and music with bespoke assets. Having more money would allow us to pay Pacha what she’s worth and pay me, well, a little bit. I would like to be paid, even if it’s just a little bit.

If you’re a regular reader of the newsletter or the blog, I’m hoping that means you value the games we make, the anthologies I edit, and/or the writing I produce, and would like for some or all of that to continue happening. Assuming that’s the case, here are the ways you can help the Monstrous Liberation launch go as well as it can:

  1. Purchase the game (again, on either Steam or Itch) and leave a positive review (5 stars on Itch). THIS IS THE MOST IMPORTANT THING YOU CAN DO. IT HAS AN OUTSIZED EFFECT ON OUR STOREFRONT VISIBILITY. The sooner the better, also – on launch day is best, but within the launch week at very least.
  2. Obviously, simply purchasing the game during the launch week is very helpful. Not as much as purchasing and leaving a positive review, but a lot depends on whether we can make it onto the Popular New Releases tab on Steam and the “Popular” tab of Itch’s “Adult” section (and how long we can remain there). Again, earlier is better here – purchasing on launch day is best!
  3. If you can’t purchase the game right now, no judgment! You can still help us a lot by endorsing the game and posting it in communities – Discord servers, forums, etc – where it might find fans. This could include communities based around porn, porn games, visual novels, comics, genre writing, or indie games (this is presuming those last ones are chill with adult content). Also, if you’re a regular viewer of any lewdtubers or adult game reviewers, asking them to play/cover Monstrous Liberation would be a huge help!
  4. Finally, sharing the posts I make about the game on Bluesky and Twitter is a perfectly-acceptable way to help out. Every little bit helps!

Once again, you can purchase (and, hopefully, leave a positive review for) Monstrous Liberation on Steam and Itch!

Continue reading “MONSTROUS LIBERATION OUT NOW (Also: March 2025 Update)”

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PICTURED: An intimate scene between Roman and Jacqueline from Opportunity’s fifth chapter.

One would think that “showing when sex happens” would be the easiest part of creating any kind of pornographic material. At the end of the day that’s the POINT of the whole thing, right? To make a piece of art where sex takes centre stage? Yes, but that’s also what makes it difficult – it’s the part that’s most important to get right. When you’re making porn, and particularly when you’re making a porn GAME, there are a great number of things that you have to consider before you start slapping meat together. One thing to note at the top: although this segment does talk a fair amount about the decisions I made regarding the porn in Opportunity, it’s mixed in with much more general thoughts about porn and porn game development. Fair warning!

Continue reading “Opportunity Retrospective Part 8: Getting Sexual With It”

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