This is eleventh of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By:Morgan K

I have a vivid memory from my childhood. I’m sitting in my parents’ living room playing 1995’s Toy Story for the SNES. I would have been around 7 years old, too young to experience it as anything more than stimulus, impulse, input, response, but old enough to know I loved the feeling of the cycle. I was pretty good at video games for my age, at least by my older brother’s assessment, so up ’til then I’d never really confronted a game that seemed an insurmountable wall until I encountered “A Buzz Clip”. Piloting an RC car, you must attack Buzz Lightyear before your battery runs out, collecting powerups along the way to extend its rapidly diminishing energy. A simple driving segment, must have played plenty like it before, but try after try, I just could not finish. Then, after one particularly well-executed run where I timed out mere pixels away from the next time extension, I flipped out.

The room spun as my vision became blurry. I wanted to scream, I probably did, but sound had ceased to reach me as an alien impulse took over my body, compelling me to thrash and strike the floor as the tension that had been building in me with each failure snapped, flooding me with an emotion more intense than any I had experienced before. I woke up later in bed to my mother scolding me, but I didn’t care. I’d breached a new horizon of emotional experience, my first full blown tilt. How did a video game do that to me?

As someone whose life very much centers around games, I’ve thought back to that experience a lot over the years. It’s given me a deep appreciation for the art of the “Game Over”, an element with vastly more opportunities to inform the moment-to-moment experience of a game than its prestigious “A Winner Is You” counterpart. They both represent a release from the tension of gameplay, briefly ushering you out of the simulation and back into reality, or at least the abstract mid-point of the title screen. However, while a well-executed ending can make or break a game, potentially redeeming an otherwise lackluster journey, the way a game frames your failures acts as an invitation, an opportunity to convince you to stay immersed, to remind you that you’re having fun, or at least something like it. It’s bargaining, it’s persuasion, at times it is even seduction, and it’s this form which I am most intrigued by.

Continue reading “Bad End: The Seduction Of “Game Over””

This is tenth of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By:MxMorganic

Steam tells me I bought Scarlet Maiden on March 16, 2023. I remember being intrigued by the gameplay, but more than anything I was sold by the visuals: the pixel art and animations were crisp, it was a treat for the eyes, and it was incredibly sexy. It looked hot, it looked loaded with adult content, and between those specifics and my omnipresent interest in new, high-quality porn games, buying was a no-brainer.

When I pitched this article, I knew I wanted to talk about Scarlet Maiden, because despite never finishing it, I thought about it often. I remember appreciating how it didn’t waste my time before letting me actually play it. I woke up as Scarlet, the game’s protagonist, got enough plot to justify sending me into the game’s randomly-generating dungeon, and within minutes was hacking and slashing my way through monsters, avoiding spikes and traps, and repeatedly dying to the Triboob warriors because they hit like a truck and I hadn’t mastered the dodging yet.

Continue reading “Sex And Color In Scarlet Maiden”

In the icy forests of Sahull, a monster steals brides on their wedding nights.

The Arcana Imperii—a secret organization dedicated to hunting monsters and investigating magical anomalies—enlists two of its most powerful agents to put an end to the terror. Lalo and Oz have been at each other’s throats since the moment they first met, but the only thing that can match the intensity of their rivalry is the heat of their repressed desires for one another. Forced together on a dangerous mission where survival is uncertain, neither of them are prepared for the sparks and blood that will fly in the cold north.

So reads the Itch page for queer, erotic dark fantasy graphic novel The Vow (which is also available in print format). Illustrated by Julian Cormac and written by Arden Ripley, The Vow is a messy, sexy, dangerous tour de force and a triumph of independent comicking. Fans of BP Games might recognize the names of its creators: both Julian and Arden have contributed work to several of our projects, Julian as a UI artist and Arden as proofreader/editor. I’m blessed to count both of them among my dearest friends, and wanted to provide them with an opportunity to hold forth about their influences, creative process, and other thoughts about this tremendous undertaking. Please enjoy this EXCLUSIVE interview with these up-and-coming indie comic superstars!

Continue reading “An Interview With The Creators Of “The Vow””

PICTURED: Sasha out for a nighttime excursion with a new friend! Art by Pacha!

Happy August, everyone! This month’s update is going out a few days early due to the update launch, which I’m very excited about. Let’s get into it!

Monstrous Liberation Work

By the time this update goes out, the first major content update for Monstrous Liberation should be available on Steam and Itch! This update is BIG – the amount of content in here has essentially doubled, making now a great time to pick it up if you haven’t already!

PICTURED: Screenshot from the Garrison District introduction, featuring new character Willowswitch!

Here’s the full changelog:

  • Players can now explore the Garrison District of Civitas Imperito
  • New Character: Regla Shatterskull, indomitable orc warmistress
  • New Character: Shrill, passionate harpy watch officer
  • New Character: Willowswitch, elven blacksmith with a big secret
  • 50,000 words added to script, bringing total wordcount above 110,000
  • 6 new full-length sex scenes to enjoy
  • Even more mini-scenes at the Hideout starring the new arrivals to the cast
  • All fantasy world backgrounds are now hand-drawn
  • Gallery has been updated. Players can now choose between watching full scenes or only viewing that scene’s art
  • Over a dozen new music tracks
  • Various small text & art fixes

I hope you enjoy this update – it was a ton of work getting everything together on time, but I think you’ll be very pleased by all the new content. If you DO wind up enjoying yourself, please leave us a positive review if you haven’t already – it really helps us out!

Continue reading “August 2025 Update: Monstrous Liberation Update 1 Has Dropped!”

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This is ninth of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Stanley Baxton

When you hear “adult games”, what’s the first thing that comes to mind? You might think of Steam, with dozens of hyper-specific fetish VNs released seemingly every minute. You might think of itch.io, with the top games feed flooded with asset flips and uncensored genitalia in thumbnails. To be brief, your first thought is probably not a harrowing deconstruction of sexual trauma, and instead Elf MILF Simulator 5000.

This isn’t to insult the elf MILFs, or the devs hard at work bringing them into the world, but is a demonstration of the current existence of a specific sub-genre of adult games. Games that take adult themes and topics, sometimes including on-screen sex, and use them as tools of artistic expression. A tighter description, that these are games that happen to contain explicit content, rather than sexual gratification being the main draw for players, and are often presented as serious experiences.

These games, however, often find themselves side-by-side with the thumbnails mentioned earlier. And often, someone looking for something to jerk off to is not also looking for a game that makes them contemplate their life choices. It begs the question: why are these games put next to ones that are apparently their antithesis, and is there a potential solution? Then, the next question from this arises: does that solution have consequences?

Continue reading “The Tension Between “Artistic” Adult Games & Pornography, And How A Distinction Cannot Exist Under Capitalism”

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