PICTURED: Sasha out for a nighttime excursion with a new friend! Art by Pacha!

Happy August, everyone! This month’s update is going out a few days early due to the update launch, which I’m very excited about. Let’s get into it!

Monstrous Liberation Work

By the time this update goes out, the first major content update for Monstrous Liberation should be available on Steam and Itch! This update is BIG – the amount of content in here has essentially doubled, making now a great time to pick it up if you haven’t already!

PICTURED: Screenshot from the Garrison District introduction, featuring new character Willowswitch!

Here’s the full changelog:

  • Players can now explore the Garrison District of Civitas Imperito
  • New Character: Regla Shatterskull, indomitable orc warmistress
  • New Character: Shrill, passionate harpy watch officer
  • New Character: Willowswitch, elven blacksmith with a big secret
  • 50,000 words added to script, bringing total wordcount above 110,000
  • 6 new full-length sex scenes to enjoy
  • Even more mini-scenes at the Hideout starring the new arrivals to the cast
  • All fantasy world backgrounds are now hand-drawn
  • Gallery has been updated. Players can now choose between watching full scenes or only viewing that scene’s art
  • Over a dozen new music tracks
  • Various small text & art fixes

I hope you enjoy this update – it was a ton of work getting everything together on time, but I think you’ll be very pleased by all the new content. If you DO wind up enjoying yourself, please leave us a positive review if you haven’t already – it really helps us out!

Continue reading “August 2025 Update: Monstrous Liberation Update 1 Has Dropped!”

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This is fifth of ten essays contained within the second issue of the Adult Analysis Anthology, an experimental collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. I will be re-publishing the web versions of all essays from the first two issues of the anthology to this blog over the course of the next few months, but if you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: MadCreativity

As the developer of a erotic visual novel, I’ve had my fair share of difficulties when it comes to properly marketing and publishing. Initially deciding to sell it on Steam, Itch.io, and DLsite, I later reached out to Fakku and Kagura Games for the possibility of publishing it there. Throughout my research and interactions, I couldn’t help but notice some incredibly glaring issues that seemed to me to be somewhat discouraging for the sale of games such as my own.

Even just after the release of the demo, we received a few complaints from players who had been expecting a female-on-female game or who wanted an option to make the protagonist male. More surprising, though, was that Fakku, Kagura Games, and DLsite required various states of censorship, with one not even permitting NSFW screenshots on the game page.

The way things currently stand, NSFW games (and porn games, hentai games, etc.) are at a unique disadvantage in the games market. For instance, many platforms and systems, such as Nintendo consoles, downright forbid NSFW games. The same applies to many mobile app stores, resulting in a significant decrease in potential customers. For PC games, there are several different storefronts to choose from. The most popular option is likely Steam, as it has a user-base so large that it borders on a monopoly, with recommendation methods and guaranteed refunds that put it at the top of the industry. For many indie developers, another popular option is Itch.io, for its easy, free uploads. If you make indie games, you’ll probably want your games on at least one of these platforms, if not both.

Continue reading “What Makes A Game Storefront NSFW-Friendly?”

This is fourth of nine essays contained within the first issue of the Adult Analysis Anthology, an experimental collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. I will be re-publishing the web versions of all essays from the first two issues of the anthology to this blog over the course of the next few months, but if you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

By: Juniper Angel Theory

The modern era of media is defined by many things, but perhaps more than anything it’s defined by horrifying scale. Games are no exception to this; last year a whopping 12,529 games were released on steam. If you played one hour of each it’d take you almost a year and a half of 24/7 play to try every single one, and that’s JUST games released in 2022. With this much media coming out every day, we usually focus on the few we find value in to sift them out of the rough.

But what if we didn’t? What if instead of looking at only a few interesting games, we evaluated the whole medium to look for patterns? By observing games with similar engines, art styles, genres, or even publishers we can discover specific trends and answer some puzzling questions. It also allows us to find games we might have otherwise overlooked due to the sheer volume of media produced every day.

Continue reading “A Broad Overview Of Steam’s “Adult Only” Category (With New Editor Commentary)”

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