In the icy forests of Sahull, a monster steals brides on their wedding nights.

The Arcana Imperii—a secret organization dedicated to hunting monsters and investigating magical anomalies—enlists two of its most powerful agents to put an end to the terror. Lalo and Oz have been at each other’s throats since the moment they first met, but the only thing that can match the intensity of their rivalry is the heat of their repressed desires for one another. Forced together on a dangerous mission where survival is uncertain, neither of them are prepared for the sparks and blood that will fly in the cold north.

So reads the Itch page for queer, erotic dark fantasy graphic novel The Vow (which is also available in print format). Illustrated by Julian Cormac and written by Arden Ripley, The Vow is a messy, sexy, dangerous tour de force and a triumph of independent comicking. Fans of BP Games might recognize the names of its creators: both Julian and Arden have contributed work to several of our projects, Julian as a UI artist and Arden as proofreader/editor. I’m blessed to count both of them among my dearest friends, and wanted to provide them with an opportunity to hold forth about their influences, creative process, and other thoughts about this tremendous undertaking. Please enjoy this EXCLUSIVE interview with these up-and-coming indie comic superstars!

Continue reading “An Interview With The Creators Of “The Vow””

PICTURED: Some saucy seasonal art of Jacqueline, circa 2021.

Happy December, everyone! Last month of the year, huh? Hope it’s a good one! Let’s get to the update.

Monstrous Liberation Work

Some fucking excellent news right from the jump: Monstrous Liberation has passed Steam’s build review process and thus has an official launch date! That’s right, you will be able to purchase and play the early-access version of Monstrous Liberation on Steam and Itch on FEBRUARY 24TH, 2025! If you haven’t already, now would be an EXCELLENT time to wishlist the game on Steam!

My work for this month is pure polish for the launch version, which I anticipate being fully launch-ready by the end of December. Arden got their edit pass feedback back to me a couple of days ago, and I have begun the process of adding in the mountain of em dashes they demand (along with various minor rewrites, grammar fixes, and the like). I’ll also be making other minor fixes here and there (the city map buttons, for example, have literally never worked the way I want them to and it’s time to finally address that). After all the polish has been completed, I’ll take a little break and then get to planning the content for the first update!

On Pacha’s end, she was unfortunately working through some more health stuff, but has been working hard to finish up all the remaining art (which, at this point, only consists of a few fixes to some sprite art and a handful of splash panels) by the end of the year.

Continue reading “December 2024 Update: Finally, Some Good Fucking News”

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