I won’t lie, a very big, very real part of me would like to start this post off with some variation of “Good fucking riddance to 2025” on account of it many, many shitty happenings. But that would run somewhat counter to the pride I feel at everything we’ve managed to accomplish in spite of it all. Like, it would not be inaccurate to call 2025 the best year of BP Games’s existence to date across basically every metric OTHER than “geopolitical climate regarding porn and free speech”. So, bearing in mind the admittedly-mixed feelings I have towards this year, let’s go ahead and celebrate what we managed.

Continue reading “BP Games 2025 Year-End Round-Up”

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Pitches are now being accepted for essays to be included in the fourth issue of the Adult Analysis Anthology, the web’s premiere destination for high-quality long-form writing about porn games and porn game culture. If you would like to jump right to pitching, you can do so via this form. If you would like to learn more about the anthology and the pitch process, read on!

Continue reading “Adult Analysis Anthology Issue 4 Submissions Now Open!”

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​I’ll state right at the top that a significant motivator for the writing of this post is simply to push Tourney of Tyranny Part 1​ back into visibility for my audience. I’ll admit that here and now: this is a marketing exercise. As much as Tourney of Tyranny​ is a labour of love, it’s also a product that cost money for me to create, and the more money I make back from the sales of said product, the easier it is for me to justify continuing to make products like it. 

However, I’d also like to take this opportunity to write a little bit about WHY I’m bothering to perform this kind of exercise, when in the past I’ve tended to let our releases speak for themselves. The short answer: Tourney of Tyranny, due to the Payment-Processor-Unfriendly nature of its sexual content, needs extra conscious support in order to receive the same visibility our other projects enjoy.

You might have noticed this in Tourney of Tyranny’s page copy, but I’m even being coy about the nature of said sexual content (hereafter referred to as “The Kink”) because there are many documented instances of crowdfunding platforms like Patreon stalking the social feeds of people using their services and denying them said services for off-platform violations. Our Patreon income is pretty insignificant at the moment, but with things as dire as they are at the moment in terms of ways you can make money from pornography, it pays to be circumspect. Suffice it to say that The Kink is frequently characterized by glowing eyes, swirly pupils, and characters being compelled by some mixture of fantastical powers, weird science, or made-up pheromones into performing acts that they might not otherwise have performed. We all know what’s being referred to now, yes?

Continue reading “Try Purchasing Tourney of Tyranny, Please”

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Prime Vulpes, echo-aspect of ghost wizard Vulpes Thundergrip, gives a lecture at the University of the Esoteric Arts. Surely nothing untoward is going on underneath that lectern! Art by Pacha!

Happy December, everyone! Got all your shopping done? Me personally, I’m holding some cash in reserve for the holiday sale season. Let’s get into all the fun stuff for this update!

Continue reading “December 2025: Tourney of Tyranny Launches!”

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PICTURED: Vessel and Charybdis, having a frank and honest exchange of ideas. Art by Pacha!

Happy November, everyone! Here in Vancouver, the rains have fully arrived, the days have gotten painfully short, and it’s dark and wet always. November kind of sucks, but at least it makes it nice to be indoors. Let’s get into the update!

Continue reading “November 2025: Now We’re Cookin’”

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PICTURED: The three aspects of Vulpes Thundergrip. Art by Pacha!

Happy October, everyone! The month’s been beautiful so far here, plus I managed to sneak in a quick 37th birthday this week. I had a slice of cheesecake and several people bought me video games. Let’s get into the update!

Continue reading “October 2025: Monsters In Progress”

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What with game development and newsletters and keeping the paysites active and doing various promotion tasks and doing the regular AAA web essays, it feels like it’s been ages since I’ve gotten to do any writing that’s Just For Me. So I thought, hey, why not shake off the cobwebs with a nice easy softball topic: sexual consent. Very little contentious or fraught about that!

Ideas of consent as they apply to pornographic video games have been on my mind for basically as long as I’ve been working on them, but they’re especially so in light of this summer’s pressure campaign by far-right fringe groups to pressure adult games from storefronts, the recent spate of nations and states instituting insane online verification schemes, attempted draconian crackdowns on free speech in the United States, and most recently Bluesky proposing to ban fictional depictions of non-consensual sex acts from their platform. All that kind of makes one think quite a bit about how their work is perceived!

Don’t take this to mean that I’m in any way interested in interrogating our work to discover if it meets a theoretical alt-Catholic Puritan’s standard of acceptability. It doesn’t, because it is porn, and to the kind of person who is invested in banning porn not only from the internet but from all aspects of society all porn is equally evil and equally deserving of eradication, and the more things that can be designated as pornographic for those purposes, the better. This is as true for porn that depicts explicitly-consensual missionary sex between two married cisgender heterosexuals that is exhaustively justified by a beautiful narrative as it is for porn that depicts snuff. Appeasement is death, and I’m not ready to die yet.

However, we’ve built up enough of a body of work at this point that I do think it’s worth looking at how our games approach sexual consent, along with some of my personal thoughts on how consent is deployed in stories like ours. Fair warning: in addition to frank discussions of explicit depictions of all manner of sex act, this post will also feature a decent amount of kimono-parting that might possibly lay bare our secret mix of herbs & spices. Consider yourself warned!

Continue reading “BP-Games-Brand Consent-Like Products (TM)”

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This is both the tenth of ten essays contained within the second issue AND the sixth of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Bigg

WARNING: You are about to read more than ten thousand words of writing about Studio FOW’s pornographic top-down space shooter/grid-based tactics game/visual novel Subverse. As part of the fundraiser to pay for AAA’s second issue, I offered a $200-dollar “Buy My Opinion” perk that promised the purchaser a minimum-1,500-word review of any adult game of their choosing, and Subverse was the game that was chosen. I did an exhaustive amount of research for my review, not only playing the full game to completion but additionally reading through several years of Kickstarter progress reports, development blog updates, forum posts, and even tracking down and reading the four Kickstarted Subverse h-manga. I wound up writing so much because this level of research brought with it an attendant feeling of obligation to prove my thoroughness, and because Subverse proved to be an extremely interesting subject. However, unlike every other AAA essay, my review did not receive a free-to-read web version. This decision came down to two factors: firstly, the version of Subverse I played was the 0.9 Early Access version, meaning that it was technically incomplete and sections of the review might be obsolete in a few month’s time. And second, I thought that keeping the review (which I was fairly proud of, and still am) within the paid version of the anthology might encourage people to purchase it. I did, at least, publish an excerpt of the review to this blog, but that was it.

Fast-forward to the fundraiser to pay for the THIRD issue of AAA. Seeing that Subverse had made it to its full, final release, I decided to offer, as a joke, a $500-dollar “Make Me Review Subverse Again” perk, promising to do just that if someone ponied up what I felt was an absurd amount of money. Unfortunately, someone with five hundred Canadian dollars to blow decided that it would be even funnier to call my bluff, which is how I wound up playing all the way through Subverse AGAIN to see what had changed. I shouldn’t complain, as that $500 obviously went quite a long way to funding AAA3, but sometimes one must simply marvel at man’s inhumanity to man.

Now that it’s come time to publish the web version of the second review, I feel it’s both appropriate and necessary to publish both reviews in full, together. The second review makes several references to the first, and at the same time there are things I didn’t mention in the second review (or mentioned only briefly) due to having covered them in the first one, making this the most sensible way to experience them. There are a few things in the first review that ARE obsolete (for example: the first review makes reference to marketing copy on the Subverse Steam page that no longer exists), so hopefully you as a reader will be understanding of those details when you encounter them.

Without further delay, please enjoy what will hopefully be all of the writing I’ll ever have to do about Subverse.

Continue reading “The COMPLETE Subverse Review”

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This is fourteenth of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Bigg

Here’s an important disclosure right off the top: I am not reviewing Ghost Hug Games’ adult cyberpunk visual novel Hardcoded from anything resembling a place of objectivity. I backed Ghost Hug Games’ Patreon for several years prior to the game’s release, and I was also a (mostly-lurking) member of their official Discord server. Moreover, Kenzie (one of Hardcoded’s two primary developers) is both a professional colleague and personal friend of mine; we regularly chat and share details with one another about our lives and projects. I like Kenzie and want her projects to be well-regarded and succeed financially. Had the person who purchased the fundraising perk entitling them to an adult game review of their choosing not explicitly named Hardcoded as their choice, I wouldn’t be reviewing it due to these acknowledged biases. However: they did, which is all the excuse I need! Consider yourself informed!

That being said, Hardcoded is hardly some hidden gem; it’s arguably one of the most successful and influential adult games of the past decade – indeed, I frequently cite Hardcoded as one of the strongest influences on my own games. Over its seven years of development, Hardcoded broke through the wall of silence typically leveled at adult games, receiving favorable coverage from a number of mainstream outlets including Kotaku, Fanbyte, Rock Paper Shotgun, and Wired. The Ghost Hug Games Patreon is currently bringing in over $7,800 USD/month at the time of writing, which according to Patreon-stats-tracking site Graphtreon puts it at #28 of all adult games on the platform and #328 of all Patreon creators the world over (this is not a new development – the page has NEVER dropped from the top 30 adult game pages on Patreon since first breaking through in January of 2019. Also, these numbers have presently at $7,463/month, #29 of all adult games, and #374 of campaigns worldwide). Hardcoded’s Steam page boasts an 89% favorable rating with nearly 200 ratings (229 as of this publishing) – not exactly Deltarune-level payment-processor-bricking numbers, but a solid showing. In other words, Hardcoded’s place in history is assured. Whatever small boost in acclaim and sales it receives from being reviewed favorably in this anthology will likely not even register.

One benefit of reviewing a game that’s already been so very talked-about is that I feel empowered to skim past the things that get brought up in every piece of coverage, to avoid retreading EXTREMELY flattened turf. For example, it’s a great relief that there exists so much coverage of Hardcoded pointing out that it presents an attractive, exciting, honest view of trans sexuality that never feels like it’s crossing the line into fetishism – this is absolutely true, but at this point it’s something that anyone who knows anything about the game knows already, and frankly it’s nice that as a cisgender man I don’t have to attempt to issue a ruling on a narrative’s trans authenticity.

The other benefit of the relatively-extensive extant coverage of Hardcoded is that it helps me figure out how a late-arriving review such as mine might be useful. What I’ve noticed in reading writing produced about Hardcoded is that while it tends to be spoken of in glowing terms that laud the quality of the writing and erotica (both admittedly excellent), it tends to be spoken of less as a game and more as a kind of amorphous positive experience. This is something of a recurring trope in writing about any media that concerns marginalized groups; so much time is spent interrogating whether or not said media does right by said marginalized group that very little is left over to discuss how said media actually functions as a piece of media. Reading about Hardcoded, one would likely get a strong impression that it is a good, original cyberpunk story that happens to contain some also-quite-good trans erotica, but then be left with very little in the way of an idea of how said story and erotica are conveyed, what the loop of gameplay feels like, or indeed, any of the non-narrative features of the game whatsoever. So, that gives me a good direction, to whit: how does Hardcoded feel to play, as a porn game?

Continue reading “They Should Make ‘Em All Like This: The Hardcoded Review”

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PICTURED: A teaser of Charybdis, one of Update 2’s upcoming new monsters! Art by Pacha!

Happy September, everyone! I’ve always been a bigtime autumn fan, so I’m stoked that we’re moving out of the hot months into the cooler-but-not-yet-completely-cold months. Let’s get into the update!

Continue reading “September 2025 Update: Getting Back Up To Speed”

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