I’ve made brief reference to it both on my Bluesky and in my previous writing about Tourney of Tyranny on this blog, but this series of light novels really, truly contains some of the writing I’m most proud of so far in my career as a longform writer. I’ll prove it later on with a lengthy excerpt from the recently-released second book in the series (Tourney of Tyranny Part 2: A Conquest Claimed), but before I get to that I thought it’d be nice to write a little about how enjoyable the process of working on ToT is for me.

When you’re working on games with a lot of writing in them (like ours have), not only are you DOING a lot of writing, you’re REVISITING that writing over and over and over and over and over and over and over and over and over and so on, again and again, until everything you’ve written, no matter how clever or funny or hot it might’ve been when you first wrote it, starts to look like grey mush. You stare at what you’ve gotten down on an unfinished script while you’re attempting to cudgel your brain into producing the remainder of it. You read it over and over while doing your own edit pass, and then over and over again after your editor gets back to you with notes. You read the whole thing through while you’re implementing every single sentence in the game’s code, and you’d BETTER read every single sentence over again while you’re testing, lest you made a mistake or twenty. By the time a game gets in front of an audience, reading what I’ve written makes me want to puke.

This is not to say there isn’t quite a lot of re-reading for me to do in the process of creating Tourney of Tyranny – quite the opposite, in fact. There’s plenty of going over paragraphs during the writing process, and plenty of re-reading during the edits, and then plenty more when I’m planning out a given book’s illustrations for Blueparikeet, and then even more still when all the illustrations are completed and it’s time to format everything together. But the really crazy thing is that in spite of all that necessary re-reading, I’ve nevertheless found myself rereading both books… for fun? As in, I genuinely enjoy it? I find myself reading through them and smiling and laughing and even thinking “man, I can’t wait until there’s another one of these”. I know that this likely sounds nauseatingly self-congratulatory, but it’s the truth!

The process of writing them has also been straight-up Fun, too. Another thing about making games is that it takes FOREVER for the things you write to appear in their proper context, so working in a medium where you can just have something On The Page is so quick and easy that it basically feels like cheating. What’s interesting is that I had no great ambitions towards literary excellence when I started the Tourney of Tyranny project. It all began as a way of scratching a certain itch, kink-wise, and giving myself an excuse to contract the services of one of my favorite artists. The quality of the writing was always meant as an afterthought. However, something strange happened when I was working on the draft for Tourney of Tyranny Part 1: A Champion Chosen, and it basically hasn’t stopped happening since: I was surprising myself with how good I thought it was. I wasn’t even TRYING and yet this stupid goofy completely-unserious erotic kinky science-fiction dreck was making me feel as though I was Becky Chambers or Terry Pratchett (I’d never dream of going so far as to favorably compare myself to Sir Terry, but (as I mention in the Opportunity Retrospective), his is the ghost I’m most obsessed with chasing in my work. Sidenote: direct comparison like this is another privilege of the novel format. In games, which so often have writers’ distinct authorial voices sanded down flat by multiple revisions and notes from a dozen different stakeholders, it can be tough (not to mention unproductive) to try to compare one’s writing to well-known works).

However, I know that all of this is just me talking. If you’d like me to back up my words with, uh, words, you can go ahead and download the free safe-for-work PDF previews of Part 1 and Part 2 on Itch. But maybe you’re in a bit of a hurry, or you’re on a work device, or you just don’t want to make any extra clicks. I get you. Below is a nice chunky excerpt from Tourney of Tyranny Part 2: A Conquest Claimed. Here’s everything you need to know going in:

  • Our protagonist, Lilith Lacrimosa, was plucked from her dead-end system administrator job by Goblinoid aliens and made their Champion in a proxy tournament in which she is tasked with fucking crazy-style with more frequency and creativity than a number of far more attractive and charismatic humans. Lilith thinks they’re crazy but went along with it because the consolation prize for losing is more money than she’s ever seen in her life.
  • As part of her induction as Champion, Lilith was injected with a tiny tracking implant.
  • Unbeknownst to Lilith, the Goblinoids are cheating and have modified Lilith’s implant so that it makes her hornier, more sexually-proficient, and most crucially, makes it so that whenever Lilith makes eye contact with someone while she’s sexually-aroused, that person will become overwhelmingly sexually-attracted to Lilith.
  • Again, this is important: Lilith DOES NOT KNOW that she has been fitted with a mind-whammy sex implant.

That’s it! Happy reading!

Continue reading “Tourney of Tyranny Is Some Of My Best Writing Yet”

Sasha and Prim celebrate! Art by Pacha!

Happy August, all! I was awoken at 7AM this morning by the loudest thundercrash I’ve ever heard, seemingly coming from directly above my house. This was accompanied by a short, violent hailstorm of similar volume. August! Let’s get into the update!

Continue reading “August 2026: Ever-Closer To Dryad”

Prim the dryad awaits Sasha’s ministrations. Art by Pacha!

Happy July all! Last month I mentioned that it was starting to get really hot here in Vancouver, but in truth the summer’s been shockingly reasonable so far. We’ve spent most of the past month with temperatures in the mid-20s, a far cry from the low-to-mid 30s I was worried about (and that are being exceeded further east). I’d be more stoked about this if I hadn’t tweaked my back getting my air conditioner installed. Ah well. Let’s get into the update!

Continue reading “July 2026: Tightening Up”

I won’t lie, a very big, very real part of me would like to start this post off with some variation of “Good fucking riddance to 2025” on account of it many, many shitty happenings. But that would run somewhat counter to the pride I feel at everything we’ve managed to accomplish in spite of it all. Like, it would not be inaccurate to call 2025 the best year of BP Games’s existence to date across basically every metric OTHER than “geopolitical climate regarding porn and free speech”. So, bearing in mind the admittedly-mixed feelings I have towards this year, let’s go ahead and celebrate what we managed.

Continue reading “BP Games 2025 Year-End Round-Up”

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​I’ll state right at the top that a significant motivator for the writing of this post is simply to push Tourney of Tyranny Part 1​ back into visibility for my audience. I’ll admit that here and now: this is a marketing exercise. As much as Tourney of Tyranny​ is a labour of love, it’s also a product that cost money for me to create, and the more money I make back from the sales of said product, the easier it is for me to justify continuing to make products like it. 

However, I’d also like to take this opportunity to write a little bit about WHY I’m bothering to perform this kind of exercise, when in the past I’ve tended to let our releases speak for themselves. The short answer: Tourney of Tyranny, due to the Payment-Processor-Unfriendly nature of its sexual content, needs extra conscious support in order to receive the same visibility our other projects enjoy.

You might have noticed this in Tourney of Tyranny’s page copy, but I’m even being coy about the nature of said sexual content (hereafter referred to as “The Kink”) because there are many documented instances of crowdfunding platforms like Patreon stalking the social feeds of people using their services and denying them said services for off-platform violations. Our Patreon income is pretty insignificant at the moment, but with things as dire as they are at the moment in terms of ways you can make money from pornography, it pays to be circumspect. Suffice it to say that The Kink is frequently characterized by glowing eyes, swirly pupils, and characters being compelled by some mixture of fantastical powers, weird science, or made-up pheromones into performing acts that they might not otherwise have performed. We all know what’s being referred to now, yes?

Continue reading “Try Purchasing Tourney of Tyranny, Please”

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Prime Vulpes, echo-aspect of ghost wizard Vulpes Thundergrip, gives a lecture at the University of the Esoteric Arts. Surely nothing untoward is going on underneath that lectern! Art by Pacha!

Happy December, everyone! Got all your shopping done? Me personally, I’m holding some cash in reserve for the holiday sale season. Let’s get into all the fun stuff for this update!

Continue reading “December 2025: Tourney of Tyranny Launches!”

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PICTURED: Vessel and Charybdis, having a frank and honest exchange of ideas. Art by Pacha!

Happy November, everyone! Here in Vancouver, the rains have fully arrived, the days have gotten painfully short, and it’s dark and wet always. November kind of sucks, but at least it makes it nice to be indoors. Let’s get into the update!

Continue reading “November 2025: Now We’re Cookin’”

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PICTURED: The three aspects of Vulpes Thundergrip. Art by Pacha!

Happy October, everyone! The month’s been beautiful so far here, plus I managed to sneak in a quick 37th birthday this week. I had a slice of cheesecake and several people bought me video games. Let’s get into the update!

Continue reading “October 2025: Monsters In Progress”

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