This is first of ten essays contained within the second issue of the Adult Analysis Anthology, an experimental collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. I will be re-publishing the web versions of all essays from the first two issues of the anthology to this blog over the course of the next few months, but if you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Davis G. See

The Dark Ages Of Western Gay Visual Novels

When I backed Coming Out on Top on Kickstarter at the tail end of 2012, I had only played one other gay adult visual novel. That game was Enzai, which, in 2006, was the first gay adult VN to receive an official English release, with only a very small number of others having even had English fan translations. I had no idea what I was getting into with Enzai, only that it was a video game featuring men having sex with each other. When I played it, I discovered that it was actually about a skinny young man being imprisoned and repeatedly, violently raped. This was not what I wanted.

In the time between the release of Enzai in 2006 and Coming Out on Top’s release in 2014, a handful of other gay adult VNs saw official or unofficial English releases. Some were fangames for properties like Death Note or Hetalia; some were small, amateur projects with low production values; and at least one was about old, heavyset men. But most were similar to Enzai, i.e. games about yaoi twinks being sexually assaulted. I’m sure some people felt well catered to during this time, but for those of us who could not understand Japanese1 or get off to depictions of rape, the pickings were slim.

I explain all this to stress that Obscura, the developer of Coming Out on Top, was doing something unique. At least as far as the English-speaking world was concerned, there was nothing else like Coming Out on Top.

Continue reading “Coming Out On Top: A Ten-Year Retrospective”

PICTURED: A screenshot from Ghost Hug Games’ Hardcoded.

Welcome to Cohost Re-Runs! The following is a lightly-edited & expanded version of an essay that first appeared on my personal Cohost page in March of 2023. One thing that’s important to remember: I’m still correct about this.

The first thing we need to do is lay down some definitions. When talking about “porn games”, I’m talking about interactive media wherein the primary goal is provoking a strong sexual response in the player. A porn game is not merely a game that features sexually-provocative imagery – Bayonetta, for example, features a lot of T&A along with a lot of playful references to BDSM, but it’d take a pretty advanced case of puritanical brainrot to argue earnestly that it’s a porn game – it’s a high-energy 3rd-person combo-based brawler with an aesthetic that includes a lot of sexualized imagery. A more digestible way of making the distinction might be to say that porn games expect you to masturbate while playing them. It’s important that we’re on the same page with this definition of porn games, because if we aren’t then nothing I say from here on out is going to hold water.

Addendum from Future Bigg: Following conversations I had after the initial version of this essay was published, I’d like to add that the utility of the above definition, which separates “porn games” from “games with porn in them”, is that of establishing design goals. In a porn game as defined in the above paragraph, the desired outcome (and, in a sense, the ludic “win state”) is to inspire sexual arousal in the player, and as such all design decisions need to be evaluated on the basis of how well they facilitate that outcome. In a game that has porn in it, where the intended outcome might be some combination of narrative fulfillment, a sense of discovery, or mechanical mastery, design decisions can be evaluated on how well they support THOSE outcomes. In the abstract I think that there’s TREMENDOUS value in having mechanically-rich games that feature hardcore pornography as part of their aesthetic makeup, as the normalizing influence of a very fun, very popular game featuring pornography like it’s not a big deal cannot be overstated. In practice, however, I think we’ve honestly yet to see very many games with porn in them that could honestly be said to be as mechanically-satisfying as their non-pornographic analogues.

Continue reading “It’s Time To Accept There Isn’t A Better Porn Game Format Than The Visual Novel”

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