This is fourteenth of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Bigg

Here’s an important disclosure right off the top: I am not reviewing Ghost Hug Games’ adult cyberpunk visual novel Hardcoded from anything resembling a place of objectivity. I backed Ghost Hug Games’ Patreon for several years prior to the game’s release, and I was also a (mostly-lurking) member of their official Discord server. Moreover, Kenzie (one of Hardcoded’s two primary developers) is both a professional colleague and personal friend of mine; we regularly chat and share details with one another about our lives and projects. I like Kenzie and want her projects to be well-regarded and succeed financially. Had the person who purchased the fundraising perk entitling them to an adult game review of their choosing not explicitly named Hardcoded as their choice, I wouldn’t be reviewing it due to these acknowledged biases. However: they did, which is all the excuse I need! Consider yourself informed!

That being said, Hardcoded is hardly some hidden gem; it’s arguably one of the most successful and influential adult games of the past decade – indeed, I frequently cite Hardcoded as one of the strongest influences on my own games. Over its seven years of development, Hardcoded broke through the wall of silence typically leveled at adult games, receiving favorable coverage from a number of mainstream outlets including Kotaku, Fanbyte, Rock Paper Shotgun, and Wired. The Ghost Hug Games Patreon is currently bringing in over $7,800 USD/month at the time of writing, which according to Patreon-stats-tracking site Graphtreon puts it at #28 of all adult games on the platform and #328 of all Patreon creators the world over (this is not a new development – the page has NEVER dropped from the top 30 adult game pages on Patreon since first breaking through in January of 2019. Also, these numbers have presently at $7,463/month, #29 of all adult games, and #374 of campaigns worldwide). Hardcoded’s Steam page boasts an 89% favorable rating with nearly 200 ratings (229 as of this publishing) – not exactly Deltarune-level payment-processor-bricking numbers, but a solid showing. In other words, Hardcoded’s place in history is assured. Whatever small boost in acclaim and sales it receives from being reviewed favorably in this anthology will likely not even register.

One benefit of reviewing a game that’s already been so very talked-about is that I feel empowered to skim past the things that get brought up in every piece of coverage, to avoid retreading EXTREMELY flattened turf. For example, it’s a great relief that there exists so much coverage of Hardcoded pointing out that it presents an attractive, exciting, honest view of trans sexuality that never feels like it’s crossing the line into fetishism – this is absolutely true, but at this point it’s something that anyone who knows anything about the game knows already, and frankly it’s nice that as a cisgender man I don’t have to attempt to issue a ruling on a narrative’s trans authenticity.

The other benefit of the relatively-extensive extant coverage of Hardcoded is that it helps me figure out how a late-arriving review such as mine might be useful. What I’ve noticed in reading writing produced about Hardcoded is that while it tends to be spoken of in glowing terms that laud the quality of the writing and erotica (both admittedly excellent), it tends to be spoken of less as a game and more as a kind of amorphous positive experience. This is something of a recurring trope in writing about any media that concerns marginalized groups; so much time is spent interrogating whether or not said media does right by said marginalized group that very little is left over to discuss how said media actually functions as a piece of media. Reading about Hardcoded, one would likely get a strong impression that it is a good, original cyberpunk story that happens to contain some also-quite-good trans erotica, but then be left with very little in the way of an idea of how said story and erotica are conveyed, what the loop of gameplay feels like, or indeed, any of the non-narrative features of the game whatsoever. So, that gives me a good direction, to whit: how does Hardcoded feel to play, as a porn game?

Continue reading “They Should Make ‘Em All Like This: The Hardcoded Review”

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PICTURED: Opportunity’s main menu screen.

INTRODUCTION

For as long as I can remember, I’ve wanted to write, at length, about the experience of making some form of creative project. This stems from a life misspent poring time and time again over such indispensable self-commentary works as The Art of Discworld, Steven Universe: Art and Origins, and, most treasured among them all, The Calvin & Hobbes 10th Anniversary Book. There’s something so seductive to me about holding forth on all the little decisions you made, the things that influenced you, the experiences that shaped your creation… while I wouldn’t necessarily say that this desire is my sole or even primary creative driving force, I also can’t deny that it’s a significant contributor.

The only inconvenient thing is that in order to indulge this long-held desire to write a bunch of preening autobiographical fluff where I talk about how clever and creative I am, I first had to actually MAKE something that I’m proud of and that could bear this kind of extended scrutiny. So I did! It’s called Opportunity: A Sugar Baby Story!

Here’s some quick at-a-glance facts about Opportunity:

  • Opportunity is a pornographic kinetic novel about sex work, romance, parenting, and Millennial ennui. It released on Steam and Itch in February of 2023.
  • I did all of the writing, programming, and assorted managerial tasks, while all character sprites and sex scene artwork was created by the pseudonymous artist Pacha.
  • The first chapter of Opportunity released on Itch in late February of 2021. It was about 20,000 words, had only two sex scenes, and took about an hour to play if you read slow.
  • After catching the eye of boutique pornographic games publisher TinyHat, we released chapters 1-3 on Steam Early Access in March of 2022, with chapter 4 coming in August of that year.
  • The full, final, 5-chapter version of Opportunity is over 140,000 words long, takes 6-10 hours to read end-to-end, and features nearly 400 sex scene CGs.
  • Opportunity is the second project Pacha and I worked on together, the first being the as-yet-incomplete mecha-themed visual novel As Above/So Below. It will soon be followed by our third large-scale project, the mind-control-breaking isekai sandbox visual novel Monstrous Liberation.

This will be a series of essays exploring the themes, influences, characters, and philosophies contained within Opportunity: A Sugar Baby Story. I hope that it proves interesting not only to fans of the game, but also to people who might want to know about my creative process and personal motivations for making Opportunity! (As this series will inevitably discuss plot spoilers, each one will consist of a short spoiler-free introduction followed by a read-more divider.)

To begin with, let’s take a look at some of the other creative works that shaped my approach to developing Opportunity.

Continue reading “Opportunity Retrospective: Part 1 (Intro & Inspirations)”

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PICTURED: A screenshot from Ghost Hug Games’ Hardcoded.

Welcome to Cohost Re-Runs! The following is a lightly-edited & expanded version of an essay that first appeared on my personal Cohost page in March of 2023. One thing that’s important to remember: I’m still correct about this.

The first thing we need to do is lay down some definitions. When talking about “porn games”, I’m talking about interactive media wherein the primary goal is provoking a strong sexual response in the player. A porn game is not merely a game that features sexually-provocative imagery – Bayonetta, for example, features a lot of T&A along with a lot of playful references to BDSM, but it’d take a pretty advanced case of puritanical brainrot to argue earnestly that it’s a porn game – it’s a high-energy 3rd-person combo-based brawler with an aesthetic that includes a lot of sexualized imagery. A more digestible way of making the distinction might be to say that porn games expect you to masturbate while playing them. It’s important that we’re on the same page with this definition of porn games, because if we aren’t then nothing I say from here on out is going to hold water.

Addendum from Future Bigg: Following conversations I had after the initial version of this essay was published, I’d like to add that the utility of the above definition, which separates “porn games” from “games with porn in them”, is that of establishing design goals. In a porn game as defined in the above paragraph, the desired outcome (and, in a sense, the ludic “win state”) is to inspire sexual arousal in the player, and as such all design decisions need to be evaluated on the basis of how well they facilitate that outcome. In a game that has porn in it, where the intended outcome might be some combination of narrative fulfillment, a sense of discovery, or mechanical mastery, design decisions can be evaluated on how well they support THOSE outcomes. In the abstract I think that there’s TREMENDOUS value in having mechanically-rich games that feature hardcore pornography as part of their aesthetic makeup, as the normalizing influence of a very fun, very popular game featuring pornography like it’s not a big deal cannot be overstated. In practice, however, I think we’ve honestly yet to see very many games with porn in them that could honestly be said to be as mechanically-satisfying as their non-pornographic analogues.

Continue reading “It’s Time To Accept There Isn’t A Better Porn Game Format Than The Visual Novel”

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