This is second of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Amenyx

Madeby Infinity Alpha and published by SGArts, NU:Carnival is a Josei BL visual novel,. The plot revolves around the protagonist, Eiden, a (respectful) horndog of a sex toy maker leading a very corporate life before gettng isekai-ed into the world of Klein. Here, he meets his ‘clan members’: people tasked with maintaining one of the 6 altars across Klein through ‘regulating essence’ (getting their freak on). As the story progresses, we explore each of the 12 clan members, their pasts and their presents, what drives them and Eiden’s own connection with the land of Klein in this kinky-yet-wholesome game.

Continue reading “Carnal Tactics: A Nu: Carnival Review”

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PICTURED: Jacqueline going full Mom Mode on Aster and Luca.

On Endings

One of the more-frequent criticisms I see of Opportunity, and the one that I actually agree with the most, is that it doesn’t have a proper ending. For all the thought and care that went into the game, very little was spared for how I actually wanted to tie things off at the very end. My original vision for Opportunity had been to have it be a series comprised of very short “episodes” – I had about eight or nine sketched out in the initial concept document. This plan was changed after TinyHat got in touch about wanting to get the game on Steam, because that entailed combining the first three chapters into one so that the early-access version would have enough content to feel substantial. After that, we were just working as fast as we possibly could the whole time, with very little thought left over for long-term planning.

However, after two and a half years of working on the thing, it HAD to end. There simply wasn’t any more story to tell after chapter 5, not really. Such character arcs as there were had all completed, the whole cast was in a pretty good place, and introducing any new plot elements would have been akin to starting an entirely new story anyway. I could have just ended things right at the end of the big orgy in chapter 5, but I knew I needed to at least TRY to put a bow on everything.

Continue reading “Opportunity Retrospective Part 10: That’s All, Folks!”

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This is first of fourteen essays contained within the third issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Zoquete

After the release of Deathblossom, my most recent NSFW game project, I paid close attention to the discussion surrounding the game’s presentation and themes. One exchange stood out to me in particular:

“Gameplay wise and game design wise the game is amazing. I felt it is a waste to make it into a hentai game because the hentai part is most di[s]appointing part”

“Honestly hard agree. The writing is easily the best part of this game, no contest, and the visual design i love just as much, but the porn is mediocre, and if it didn’t have porn it likely would be able to be mainstream, and get omega popular. So sad honestly, thinking how many people could’ve seen this game, and seen its story.”

“People are getting so prudish lately that I feel lonely in thinking that it’s fun to have some ero content in ‘normal’ games.”

They’re entitled to their opinion about the quality of my smut, but there’s something more interesting to unpack here. Why was it “a waste to make it into a hentai game”? Does adult content really prevent a game from being good or finding an audience? Is it merely a question of fitting erotica into an otherwise ‘normal’ game? These questions point to a broader underlying principle about the way we think of adult games that’s worth taking the time to dissect.

Continue reading “Yes, It Was Worth It: An Argument For Quality Porn Games”

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PICTURED: Sasha finds herself on the wrong side of the law! Art by Pacha!

Right up at the top: you can now support BP Games on Patreon! More on that below!

Happy June, everyone! We’ve had a little bit of hot weather here so far, but otherwise summer is starting out a little bit cool. It’s also art market season here; I picked up some lovely pieces from the newly-minted Rain City Comic Con and Art Conbini! I love art! Let’s get into the update!

Continue reading “June 2025 Update: AAA3 Now Available!”

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PICTURED: The Usurper, surveying his dominion. Art by Dieselbrain!

Happy May, everyone! We were having some perfect spring weather in the first half of the month, but it’s given way to those not-quite-warm-not-quite-cold grey doldrums that Vancouver specializes in. Let’s get into the update!

Continue reading “May 2025 Update: What Do You MEAN I Have To Keep Making It”

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PICTURED: Jacqueline sending Roman a spicy selfie, from Opportunity’s second chapter.

You know how it is. Sometimes you want to write about something but the subject just doesn’t have the legs to be made into a full-length essay. Luckily, there are enough of those not-quite-essay-length topics left over for Opportunity that I think I can cobble them together into a proper post! Also, I apologize for the delay in getting this one out, but it turns out that launching a video game, and then launching a fundraiser for the next issue of your anthology, and then getting emergency gall bladder removal surgery all in the same one-month span can really throw a spanner in the works of your blogging schedule! Who knew!

Continue reading “Opportunity Retrospective Part 9: Fashion, Food, and Fun”

No big deal, just our little game hanging out at the very tippy-top of Itch’s “Adult” tag.

Happy April, everyone! The weather is finally pretty again! I went to our local cherry blossom festival this weekend and it was lovely! I got an okonomiyaki and watched some taiko drumming! Let’s get into the update!

Continue reading “April 2025 Update: What A Month!”

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PICTURED: Logo for the third issue of the Adult Analysis Anthology, designed by Pillowkisser.

That’s right, fans of long-form high-quality writing about adult games and adult game culture! The time has finally come! I’m really excited to bring this issue to you, it’s a real doozy – we’ve got some fantastic new contributors, like game devs Zoquete and Lindsay Ishihiro, as well as some wonderful returning contributors like Leo G. and MorganH! We’ve got TWELVE essays planned, on a terrific array of subjects ranging from a Meet ‘N’ Fuck retrospective, a series of interview with Bondage Club players, a look at the tension between “serious, artistic” depictions of sexuality in games versus explicitly pornographic depictions thereof, and many more!

I’ve got the full text of the campaign below the cut, but if you’d like to jump straight there to contribute or share, here’s the link!

Continue reading “AAA3 Fundraiser LIVE!”

PICTURED: Monstrous Liberation chilling alongside some bullshit in the Steam store’s “Popular Upcoming” tab.

Happy March, everyone! Here in Vancouver we’re starting to see flowers starting to poke up through the ground and blossoms starting to bud on the trees – in between our torrential spring rains. Big big big update today! Let’s get to it.

Monstrous Liberation Has Released!

As of this moment, right now, this very second, Monstrous Liberation, the new isekai-flavored monsterfucking sandbox adult visual novel from BP Games, the studio that brought you Opportunity: A Sugar Baby Story, is available to purchase on Steam and Itch!!! This is a day that’s felt as though it’s been a VERY long time coming for us, so we hope you’ll enjoy what our hard work has produced!

I’d like to be as blunt as possible for a moment: it is very important for us that the Monstrous Liberation launch go as well as possible. We are not currently supported by any form of crowdfunding; all of the work we do is funded solely by selling the things we make. Our financial resources are currently VERY tight – Pacha is not getting paid enough, and I’m not getting paid at all. We still use royalty-free photos as our scene backgrounds, and the game’s soundscape is all royalty-free music and sound effects. Having more money would allow us to bring part-time collaborators like Julian on to do more art would allow us to produce updates more quickly, and finish the game more quickly. Having more money would allow us to hire contractors to replace the royalty-free photos and music with bespoke assets. Having more money would allow us to pay Pacha what she’s worth and pay me, well, a little bit. I would like to be paid, even if it’s just a little bit.

If you’re a regular reader of the newsletter or the blog, I’m hoping that means you value the games we make, the anthologies I edit, and/or the writing I produce, and would like for some or all of that to continue happening. Assuming that’s the case, here are the ways you can help the Monstrous Liberation launch go as well as it can:

  1. Purchase the game (again, on either Steam or Itch) and leave a positive review (5 stars on Itch). THIS IS THE MOST IMPORTANT THING YOU CAN DO. IT HAS AN OUTSIZED EFFECT ON OUR STOREFRONT VISIBILITY. The sooner the better, also – on launch day is best, but within the launch week at very least.
  2. Obviously, simply purchasing the game during the launch week is very helpful. Not as much as purchasing and leaving a positive review, but a lot depends on whether we can make it onto the Popular New Releases tab on Steam and the “Popular” tab of Itch’s “Adult” section (and how long we can remain there). Again, earlier is better here – purchasing on launch day is best!
  3. If you can’t purchase the game right now, no judgment! You can still help us a lot by endorsing the game and posting it in communities – Discord servers, forums, etc – where it might find fans. This could include communities based around porn, porn games, visual novels, comics, genre writing, or indie games (this is presuming those last ones are chill with adult content). Also, if you’re a regular viewer of any lewdtubers or adult game reviewers, asking them to play/cover Monstrous Liberation would be a huge help!
  4. Finally, sharing the posts I make about the game on Bluesky and Twitter is a perfectly-acceptable way to help out. Every little bit helps!

Once again, you can purchase (and, hopefully, leave a positive review for) Monstrous Liberation on Steam and Itch!

Continue reading “MONSTROUS LIBERATION OUT NOW (Also: March 2025 Update)”

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