This is fifteenth of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Gwyndolyn Marchant

My girlfriend Juniper lives in Seattle, and I live in Toronto. Despite over three-thousand (3000) kilometers of land between us, we have a very active, healthy, and supportive relationship. We are, in the parlance of my mother, both “techie” people: we use computers and smart devices thoroughly in our lives, and are almost always online in one way or another. We are both computer scientists academically; professionally I am a pixel artist and she is a streamer. We have a weekly date, we often stream together, and we have a couple social clubs we both attend remotely. We say good morning every day with chat roleplay about physical intimacy, and we admire and tease each other for our fursonas’ – our emotive-identity avatars. We have sex once or twice every couple weeks, which is mostly metered by logistical overhead.

How exactly we “have sex” varies, but it generally involves calling over Discord and playing porn games together. This isn’t exactly a novel concept; partners have been enjoying voyeuristic sexual escapades for about as long as orgies have been a concept, which if other primates are to be believed probably predates history. [1] Watching two hot people have sex, and getting horny enough that you engage with your partner sexually as well, seems to be a normal concept among many species; even dolphins get in on the fun. [2] I can’t imagine I’d surprise anybody by describing our own behavior.

I don’t remember which of us was the first to remark upon it, but I remember a particular conversation I had between Juniper, another of her girlfriends, Zoe; and I. Our corner of our polycule has long been interested in both erotica and video games as serious art forms. We were discussing Corruption of Champions 2: a large collaborative fiction with many different authors’ writing blending together. [3][4] They observed that when making decisions, they consistently spoke in the inclusive “we” or “us”: “What should we do”, “what will happen to us next”, “isn’t it hot that this is happening to us.” I thought about it and realized quite immediately that this was how I often talked when playing games with my partners. Not just during Juniper and I’s remote play sessions, but even beyond erotica. When my wife and I play a game like Pentiment, the narrative pulls us in and we enter that same grammatical space. “We” becomes the protagonist Andreas. [5] But once we finished the game, once it was over, he became “Andreas”, and “we” became my wife and I. Something specific happens when we enter the play space. Some theorists would call this the Magic Circle.

Continue reading “The Erotic Circle”

This is fifth of nine essays contained within the first issue of the Adult Analysis Anthology, an experimental collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. I will be re-publishing the web versions of all essays from the first two issues of the anthology to this blog over the course of the next few months, but if you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

By: Bud Bear

TW: Mention of sexual assault as a game mechanic and consequence for mechanical failure, sexual horror, and transphobia and racism, untintential or otherwise. Stylized capitalization and improper punctuation for emphasis is also a thing here. I maintain a conversational, meandering tone that really is just the voice I speak with.

I’m gonna be real with these Trigger Warnings, I mean every word of them. Turn back now if you can’t handle those topics, and I do not think less of you. Sit down and help yourself to a nice cup of your favorite beverage, and just have a day for yourself. We could all use a little bit more of that. You’re one hundred and ten percent valid, and don’t let anyone tell you otherwise.

I think that Mainstream fantasy worldbuilding sucks. Full stop. It’s so… sterile. Every big author talks about removing yourself from the writing and letting the fiction speak for itself. It leads to the worlds themselves feeling very sterile and the story mostly ending up character focused. For example, The Stormlight Archive is one of my favorite series of all time.

But the world doesn’t feel alive. Sanderson removed himself from it as much as possible, by his own admission, and it feels very sterile until something pertinent comes up and there’s a lore dump. I think mainstream fantasy could take some really valuable lessons from porn games. Specifically the “Literary Porn RPG” genre. I know nothing about the people involved with Corruption of Champions 1 and 2 and Trials in Tainted Space. I am not a part of their communities and I have not spoken to their authors and writing contributors once in my life.

But goddamn, when you’re writing characters based around specific fetishes it’s hard to get more honest about yourself than that. The worlds of CoC2 and TiTs especially feel incredibly gross a lot of the time, and honestly they’re probably pretty sticky, but they are fundamentally, utterly and completely their author’s work. A work of fetish is by definition going to be a peek into the author’s soul, yeah?

Continue reading “Corruption of Champions & Honesty”