PICTURED: Opportunity’s main menu screen.

INTRODUCTION

For as long as I can remember, I’ve wanted to write, at length, about the experience of making some form of creative project. This stems from a life misspent poring time and time again over such indispensable self-commentary works as The Art of Discworld, Steven Universe: Art and Origins, and, most treasured among them all, The Calvin & Hobbes 10th Anniversary Book. There’s something so seductive to me about holding forth on all the little decisions you made, the things that influenced you, the experiences that shaped your creation… while I wouldn’t necessarily say that this desire is my sole or even primary creative driving force, I also can’t deny that it’s a significant contributor.

The only inconvenient thing is that in order to indulge this long-held desire to write a bunch of preening autobiographical fluff where I talk about how clever and creative I am, I first had to actually MAKE something that I’m proud of and that could bear this kind of extended scrutiny. So I did! It’s called Opportunity: A Sugar Baby Story!

Here’s some quick at-a-glance facts about Opportunity:

  • Opportunity is a pornographic kinetic novel about sex work, romance, parenting, and Millennial ennui. It released on Steam and Itch in February of 2023.
  • I did all of the writing, programming, and assorted managerial tasks, while all character sprites and sex scene artwork was created by the pseudonymous artist Pacha.
  • The first chapter of Opportunity released on Itch in late February of 2021. It was about 20,000 words, had only two sex scenes, and took about an hour to play if you read slow.
  • After catching the eye of boutique pornographic games publisher TinyHat, we released chapters 1-3 on Steam Early Access in March of 2022, with chapter 4 coming in August of that year.
  • The full, final, 5-chapter version of Opportunity is over 140,000 words long, takes 6-10 hours to read end-to-end, and features nearly 400 sex scene CGs.
  • Opportunity is the second project Pacha and I worked on together, the first being the as-yet-incomplete mecha-themed visual novel As Above/So Below. It will soon be followed by our third large-scale project, the mind-control-breaking isekai sandbox visual novel Monstrous Liberation.

This will be a series of essays exploring the themes, influences, characters, and philosophies contained within Opportunity: A Sugar Baby Story. I hope that it proves interesting not only to fans of the game, but also to people who might want to know about my creative process and personal motivations for making Opportunity! (As this series will inevitably discuss plot spoilers, each one will consist of a short spoiler-free introduction followed by a read-more divider.)

To begin with, let’s take a look at some of the other creative works that shaped my approach to developing Opportunity.

Continue reading “Opportunity Retrospective: Part 1 (Intro & Inspirations)”

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