Hello there to the regular readers of this blog! This is just a quick update to let you know that TWO big BP Games projects have launched this Monday, should you want to check either or both of them out.

First, Monstrous Liberation, our early-access monsterfucking isekai visual novel, received a huge content update. This one has ghost wizards, a mermaid chimera, and a very personable mimic. There’s also some interesting story stuff that happens at the end don’t worry about it

Second, the fourth issue of the Adult Analysis Anthology just released to the public! I’ve even already published the first free essay to this very blog!

Thank you for your continuing support! I hope you enjoy!

This is first of fifteen essays contained within the fourth issue of the Adult Analysis Anthology, a collection of longform writing that seeks to expand the breadth of critical discourse around adult games and adult game culture. If you’d like to support the creation of more high-quality writing about adult games the full anthology is available for purchase on Itch! Anthology logo by Pillow!

Written By: Kangoo

Overthinking solutions to mundane problems is one of my greatest joys in life. I love puzzles; I love untangling knots, metaphorical or otherwise; I have, on occasion, been accused of having a “Works Cited fetish”. It will come as no surprise then that, upon Morgan K’s essay on Game Overs for the first time, my brain immediately latched on to a single sentence:

“The experience of a lot of the [ryona] games I encountered didn’t really seem to work in practice. As games, they often left a lot to be desired.” (Emphasis mine)

This line felt like scratching the surface of a very interesting question, albeit one a little tangential to the main subject matter of her essay, that being: how do you make a ryona game (and I’m using that term in a very broad sense to include any adult game where defeat results in erotica) that works as a game? As in: how do you create an adult game that the player will want to fail and not have it feel like scrolling through porn gifs while having to press twice as many buttons as usual? How do you make a game that you can win, but don’t want to?

Continue reading “Either Way, What Bliss: The Problem Of Balancing A Game For Players Who Want To Fail” →

Boy, don’t you just hate it when you make a big confident declaration of when a thing is supposed to happen and then it doesn’t? This is my way of saying that the person most irritated by the delay in the MonLib update launch is undoubtedly myself, because I really want to see everyone’s reactions to what we did this time! Aaa! Anyways, let’s get into the update.

Continue reading “May 2026: Locked & Loaded For Real This Time” →

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Sasha examines a mysterious drawn curtain, obscuring an even more mysterious stage. What could be behind it? Art by Pacha!

Happy February, everyone! Spring’s arrived a little bit early here in Vancouver – although only in fits and starts, torrential rains being interspersed with glorious sunshine. At least the crocuses are here! Let’s get into the update!

Continue reading “February 2026: Hhhhhhhhhggggguuuuhhhh” →

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Sasha finds herself in something of a sticky situation in the University of the Esoteric Arts’ alchemical laboratory! At least she’s wearing eye protection? Kind of? Art by Pacha!

Happy(?) January, everyone! Brand new year! Lots going on! Hoo boy, is there ever a lot going on at the present moment! Some would say that there is perhaps a bit TOO much going on for it to be just halfway through the first month of the year! But what do I know, I’m just a Canadian porn guy! Let’s see what awaits us in this month’s update!

Continue reading “January 2026: Picking Up Steam” →

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I won’t lie, a very big, very real part of me would like to start this post off with some variation of “Good fucking riddance to 2025” on account of it many, many shitty happenings. But that would run somewhat counter to the pride I feel at everything we’ve managed to accomplish in spite of it all. Like, it would not be inaccurate to call 2025 the best year of BP Games’s existence to date across basically every metric OTHER than “geopolitical climate regarding porn and free speech”. So, bearing in mind the admittedly-mixed feelings I have towards this year, let’s go ahead and celebrate what we managed.

Continue reading “BP Games 2025 Year-End Round-Up” →

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Pitches are now being accepted for essays to be included in the fourth issue of the Adult Analysis Anthology, the web’s premiere destination for high-quality long-form writing about porn games and porn game culture. If you would like to jump right to pitching, you can do so via this form. If you would like to learn more about the anthology and the pitch process, read on!

Continue reading “Adult Analysis Anthology Issue 4 Submissions Now Open!” →

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